Building an Efficient Game Audio Q&A Knowledge Base
Hello everyone, I’m Thomas. In game audio development, consulting documentation is “daily routine.” However, limited by inaccurate keyword matching or scattered information distribution, simple queries often turn into energy-draining “time black holes.” Last year, I encountered RAG (Retrieval-Augmented Generation). I found it to be the perfect solution to documentation retrieval challenges, capable of precisely extracting information and curbing the hallucinations of large models. In this article, taking “How to Efficiently Search Wwise Documentation” as an example, I will share my complete implementation strategy. I hope this helps everyone say goodbye to inefficient retrieval and save time for more important creative design work. ...